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20.09.2006 15:45

Computer Graphics of Saarland University present Realtime Ray Tracing on IEEE Symposium

Saar - Uni - Presseteam Pressestelle der Universität des Saarlandes
Universität des Saarlandes

    IEEE Symposium on Interactive Ray Tracing in Salt Lake City (USA), 18th to 20th September 2006

    A new interactive visualization method, the Realtime Ray Tracing, is the focus of a conference of the IEEE, the leading American Society for Computer Science, and the University of Utah in Salt Lake City (USA). The Computer Graphics Lab of the University of Saarland (Germany) and its spin-off company inTrace GmbH, which have brought Realtime Ray Tracing to market over the last few years, helped organizing the Conference and present a number of their latest research results in Utah. They are joined by more researchers from the group of Prof. Dr. Hans-Peter Seidel, Director at the Max Planck Institute for Computer Science in Saarbrücken (Germany).

    The Realtime Ray Tracing technology developed in Saarbrücken enables interactive and high realistic display of three dimensional models. Shadows, refractions and reflections are reproduced accurately and result in photorealistic images and animations. The Automotive Industry already utilizes this technology to visualize new car models and eliminate design errors already during the construction phase in order to avoid building costly prototypes. This reduces costs and time to market by 30% according to Volkswagen.

    Soon Realtime Ray Tracing could also become interesting for computer game, where the high computational cost has prohibited the use of this technology so far. The worldwide first Realtime Ray Tracing-Chip, that enables interactive and photorealistic three dimensional graphics, was developed by the research group of Professor Slusallek. In Utah they demonstrate that this design enables rendering performance of up to 200 high-quality frames per second. At the IEEE Conference in Utah the Team of Professor Slusallek also presents an implementation of Realtime Ray Tracing running on the new Cell Processor to be used in the upcoming game console PlayStation-3. This will make the new Ray-Tracing technology interesting also for the game industry.

    A significant number of presentation are coming from Saarbrücken including the following topics
    - Development of a highly optimized Chip (DRPU) in ASIC technology, to make Ray-Tracing available on any standard PC.
    - Implementation of Ray-Tracing on the Cell processors that drives the new PlayStation-3.
    - Fast and highly realistic display of large outdoor environments (more than 81x81 km) with Billions of trees illuminated accurately by the sun and sky light.
    - Application of the Ray-Tracing technology in the automotive industry for realistic display of car models directly from the the CAD data used during construction.
    - Realtime display of freeform surfaces as they are used for instance in the automotive industry.
    - Three separate presentation of different approaches to handle quickly changing scenes efficiently.

    The software, that has been commercialized by Spin-Off Firma in Trace GmbH (www.intrace.com) since 2003, is already used by BMW, Daimler Chrysler, Audi, Volkswagen, and Airbus. Two years ago Volkswagen invested roughly 20 Million Euro in two visualization centres that use this new Ray Tracing Technology. There, it is used for instance to realistically display the more than 20 Million triangles from the original CAD-model of a VW-Golf. Engineers use this visualization to interactively move through the virtual car and evaluate the design. This way the entire model can be checked immediately and potential problems can be discovered still during construction, before costly prototypes have to be built.

    More information about the Conference:
    http://www.sci.utah.edu/RT06/index.html

    Interviews:

    To contact Prof. Dr. Philipp Slusallek at the Conference call in Saarbrücken: (49) (0)162/8979541 or contact him directly after his return 22th of September.

    Press photos:
    On the webpages http://www.informatik-saarland.de and www.openRT.de you find the photos of automobile models and aircraft models displayed by the Ray-Tracing-Method.

    For more information:
    Professor Philipp Slusallek
    Computer Graphics Lab at Saarland University
    Tel.: (49) (0) 681/302-3831
    Email: slusallek@cs.uni-sb.de

    Michael Scherbaum
    inTrace GmbH
    Tel.: (49) (0) 681/ 394 672 0
    Email: scherbaum@intrace.com

    Friederike Meyer zu Tittingdorf
    Competence Center of Computer Science, Saarland University
    Tel. (49) (0)681/302-58099
    Email: presse@cs.uni-sb.de


    Weitere Informationen:

    http://www.informatik-saarland.de


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